[…] This design has reduced cognitive load by assuming the form of a physical object. This is not just data visualization but also data formation. It is an interface you do not operate, and as a part of the scene it is ambient. Such developments in ambient interface may as yet be a sideshow in comparison to how disembodied information media blanket urban space with their screens, but it’s a start. As yet, the capacity to tag, to project, or even to inhabit one’s own contributions or one’s group’s curations of augmented urban space is at a very early stage. The challenge is to find the right contexts, scale, texture, timescale, and spatial resolution, and then, as this inquiry attempts, to combine insights on attention with insights on the history of the built environment. For all of this prospect, it seems wise to note that information can take form” (from McCullough, “Ambient Commons. Attention in the Age of Embodied Information, The MIT Press, 2013, p.88).